It’s 2027, and a reunified Korea has invaded the United States.
That’s the premise of “Homefront,” a new video game from THQ that  explores  what might happen if Americans were forced to form a  resistance to an invading  army.
The game’s lead level designer, Rex Dickson, said the game deals with  the  foreign occupation of America, and how that could come about.
“We have what we call pillars, or guiding statements, and one of  those  pillars was ‘familiar has become alien,’” Dickson said. “We did a  lot of  research into post-peak oil, what would happen after an oil  crash, when gas was  no longer available. What would our country look  like if democracy were to fall  apart, or fail, when there were no jobs  left, when things began to get more and  more abandoned?”
Dickson said designers looked at some modern cities, where large   neighborhoods have been abandoned in the throes of the Great Recession.
“Anyone in the United States who grew up in suburbia will immediately  understand these places,” he said.
The “Homefront” game is expected to spawn sequels and already has led  to a  novel, “Homefront: The Voice of Freedom,” by John Milius and  Raymond Benson,  exploring the game’s backstory.
“Homefront is set to become one of THQ’s most successful original IP   launches,” said Danny Bilson, EVP Core Games, THQ, in a release. “The  team at  Kaos (has) spent three years building an FPS (first person  shooter) that  competes with the very best, offering a thrilling and  original single-player  experience and hundreds of hours of  multiplayer.”
THQ is providing dedicated servers for console and PC versions of  “Homefront.”
“Dedicated servers allow us to support 32 players on large maps with   infantry, vehicles and drones, and level the playing field compared to  titles  that rely on user-hosted games,” said Drew Como, director of  infrastructure,  THQ.
In the game, the reunified Korea acts much like Japan in World War  II,  island-hopping until it is able to control large portions of Asia.
“They attack the United States with an electromagnetic pulse weapon,  and that  is a very real-world threat,” Dickson said. “It knocks out all  electricity and  computer devices and shuts down all communication.”
This allows the Korean army to mount an incursion into the United States.
“The Koreans don’t do a full-scale invasion of the United States;  they go  after pockets here and there,” trying to take over  resource-heavy areas, Dickson  said.
The game was written by Milius, who co-wrote the film “Apocalypse Now” and  wrote and directed “Red Dawn.”
“While ‘Red Dawn’ is closest in terms of its depiction of civilian   resistance, ‘Apocalypse Now’ … was much closer to what we were going for  in  terms of tone,” Dickson said. “This is a very dark, serious game.  We wanted to  get away from the … thrill-a-minute action movie.”
Milius established the arc and created a strong focus on the civilian   storyline. The players take on the role of a civilian resistance force  in  Colorado.
“He’s been giving us feedback constantly on what would make sense for   resistance fighters, and things that a civilian resistance would be  capable of  versus a professional soldier and squad.”
Dickson said many Americans are used to living in a resource-rich   environment, and one of the questions the game wants players to ask  themselves  is how they might react in a dangerous, desperate situation.
“We’re trying to pull on that emotion and ask that question. … Maybe  it’s  very unlikely that we could ever be invaded, but what if?” Dickson  said. “And  you know, even just asking that question makes people very  uncomfortable. But  that’s exactly what the game is all about.”
 - By Matthew Price
